[Chocolat Vanilla] Cleaning high quality tank raws in one click




I. Very Brief Explanation

The concept is:
If you only use level to clean, some dots will be damaged too much and will be lost. Dots in dark area will become too dark. So I don't level black and level white.

Make a layer that has sufficient pattern (by denoise,...) then darken and merge to that level-white-ed layer. Even I said that, it is not easy to make one. Color of pattern have to look similar to color of pattern of  level-white-ed layer so that it won't bring harm effect.

To make it, we have to sharp 2 times then denoise 3 many times. Sharp 2 times always harm gradient but if we don't sharp 2 times (only sharp 1 time), it is not enough to enough to keep dots from disappearing when using other filters like level or denoise. Denoise 3 many times make sharped-2-time-layer smooth again (not smooth as before using sharp tool but it is smooth enough).

Another problem is black matter. It is possible to create a layer that has black matter. However, black matter exists inside dots. If we select black matter, we also select black matter in dots that will harm gradient if we darken then merge it to level-white-ed layer (it make dots bolder unevenly).

The solution is slecting at 3000 px high, then smooth (select > modify > smooth ) to only select black matter that doesn't include black matter in dots.
However, another problem happened that is black matter in black line has grey color instead black color. It means when we select black matter then black matter itself doesn't exist in black line. To be exact, there are white slots on black lines which were created after sharperning. Setting radius >= 3 for sharp tool will fix it.

There are others problems like how to create a layer that has black matter in the first place, ...
Well.

Tiếng Việt - Vietnamese
Cách action hoạt động. nói ra thì hơi dài.
Nếu chỉ level đơn thuần, tank in nhạt nên 1 số dot sẽ bị ảnh hưởng mạnh và bị mất, dot ở vùng đen thì đen quá. Nên không level đen chỉ level trắng.
Tạo 1 lớp layer có pattern đầy đủ (denoise,...) rồi darken lên layer lv trắng đấy. Nói là vậy nhưng lớp pattern này không hề dễ tạo. Nó cần phải có màu giống như chỉ lv trắng, như thế darken lên mới không gây ra tác dụng xấu.
Để tạo ra nó thì sharp 2 lần liên tếp, sau đó denoise 3 nhiều lần. Sharp 2 lần luôn gây ra hỏng gradient nhưng nếu ko sharp 2 lần thì không lấy đc dot, denoise 3 nhiều lần làm cho tác dụng hỏng gradient bị giảm đi nhiều thành ra sharp 2 lần lại đc chấp nhận để tạo ra lớp layer này.
Vấn đề thứ 2 là vùng đen. Có thể tạo 1 layer có vùng đen, tuy nhiên vùng đen còn nằm trong dot/các chấm tròn, nếu select lấy vùng đen thì sẽ làm đậm các dot như thé sẽ hỏng gradient, tác dụng làm đậm cũng không đồng đều.
Cách giải quyết là select ở size 3k high, rồi smooth để chỉ select vùng đen, còn vùng đen trong dot thì không được select.
Tuy nhiên lại xảy ra 1 vấn đề đó là vùng đen trong black line lại không có màu đen, thay vào đó là màu xám. Tức là lúc select vùng đen thì bản thân layer chứa vùng đen những chỗ black line lại không có màu đen, hay chính xác ra là những chỗ đó bị sharp tạo thành rãnh trắng chứ không còn đen nữa. Để giải quyết thì trong lúc tạo layer có vùng đen thì để ý sharp tool, setting chỗ radius để từ 3 trở lên thì chỗ đó sẽ ổn.
Ngoài ra còn vài vấn đề phát sinh khác nữa trong việc tạo layer có vùng đen.
Kết quả thì tốt hơn level đơn thuần. Final size có thể để 3000 px high.

2. Why I want to share action?

Fame? No. Boast? Nope.
If something took you too much time to do, you won't be able to be conceited.
The reason I want to share my action that I developed through many years are:
- It took too much times and it doesn't bring money. (I can develop more but no. Time is precious...)
- Action is good enough. (If it is not good enough, I won't share it.)

3. Dowload link - Mediafire

4. How to use

There are 4 similar actions for 4 scanners:
CanoScan LiDE 120 (Kaguya SSS014)
CanoScan LiDE 200 (Hanebado SSS014)
Canon MG6130 (Brynhildr SSS014)
CanoScan LiDE 220 (Nanoha Yougashiten SSS014)

Requirement

- PTS and topaz filters: topaz denoise 5, topaz denoise 3.
- More than 2GB RAM is recommended.
If you receive notification "Could not complete Topaz Denoise 3 command because getRectImage-can not get image!.", let try those steps:
menu-> edit -> preference -> performance -> reduce RAM reserved for PS to 50%
- Raws need to be scanned at 600 dpi. (300 dpi won't work)
- Scanner doesn't use any filter when scanning.

Scanners usually use unsharp filter as default so you need to uncheck it (uncheck every checkbox). By the way, you should use a black page to cover manga page that needs to be scanned (i don't have one though); don't use auto straighten or auto crop/auto rotate function of scanner, more details than enough will be cropped.
Action doesn't depend on kind of tank raws. Only depend on kind of scanner.
For example, I scanned Kaguya, Sword Art Online Alternative, Yubisaki Milk Tea,.. with LiDE 120 (of course it is not good as LiDE 220 or LiDE220 but it is good enough). All of them can be cleaned with same action for CanoScan LiDE 120.

Using

1. Rotate and crop.
2. Fill/brush out most dusts in the edge because of torn pages.
3. Pre-level.
If you don't do step 1 and 2 properly, when you lick auto level, it will like that
Before

After (clicking Auto)

If you do step 1 and 2 properly, when you lick auto level, it will like that
Before
After (clicking Auto)
Or you can just do pre-level by hand (level to outer edge).

4. Click play action.
5. Fill/brush out dust in the edge that you didn't notice after action was done, then canvas after getting rid of dusts.

How to config action to be able to work with your scanner

There are 2 kinds of parameter:

Level white

If you don't understand, it means you even don't know what is leveling.
CanoScan LiDE 120 (Kaguya SSS014) - 222


CanoScan LiDE 200 (Hanebado SSS014) - 222

Canon MG6130 (Brynhildr SSS014) - 234

CanoScan LiDE 220 (Nanoha Yougashiten SSS014) - 204

Reduce setting (noise > reduce noise)

I use reduce noise 2 times.

It will be one or both kinds of those setting (remember to tick Remove JPEG Artifact).

Strength is strength of blurriness.
For example,
CanoScan LiDE 120 is strength 10, sharp 100, then strength 10, sharp 100 again.
While CanoScan LiDE 220 or CanoScan LiDE 200 is strength 0, sharp 100, then strength 0, sharp 100.
Canon MG6130 is strength 10, sharp 100, then strength 0, sharp 100.

So how to know when strength is 10 or when strength is 0. For CanoScan LiDE 120, paper dusts are visible, if you use strength (of blurriness) 0, duts will be too much. If dusts are too much because strength 0, sharp 100 or details are lost because of strength 10, sharp 100, it means you set it wrong.
There are only 4 cases anyways. Maybe you will find the best after 3 cases. It is easy.

Unlike normal sharp tool that sharps details unevenly, using reduce noise (at big size) helps cleans bolder evenly.

5. Credit

Idea "Pre-level" (auto level) belongs to Knight (MTO - Manga Translation Organisation).

Idea "Level white before doing other things" belongs to Knight (MTO - Manga Translation Organisation).

Idea "Using reduce noise" belongs to Knight (MTO - Manga Translation Organisation).

Concept and action was developed by Mana Light (Chocolat Vanilla, PureMashiro).


Raws to test action (LIDE 120): MEGA
There is a manga called Nejimage Factor in jcafe. I think you can test it.

If you feel my action helpful and use it, please keep this image with your release.

Cleaning 03 - Revolution in using of topaz clean



Normally we use topaz at small size.
With small size, you can see rectangle pattern.
Topaz clean only has effect with rectangle pattern.
There are two reason to use topaz clean
1. to have grey color.
2. to flatten pattern.

Texture bar decides the grey while strength bar and threshold bar mainly decide flatten effect.
Grey color is better to read.
Without topaz clean
Topaz clean with texture =1
Topaz clean with texture =0.6 (optional: sharpness 0.8)

Topaz clean has some weaknesses.
1.If you topaz clean with texture < 1, gradient will be worse compare to topaz clean with texture = 1.
However, if we don't topaz with texture < 1, pattern won't have grey color.
2. When we want grey color but doesn't want flatten effect. Flatten effect will cause losing gradient like highlight.
With small size, evem when let strength = 0 and lower texture, cleans still looks bad,
(the above two are the main weaknesses)
3. Only work with rectangle pattern.
4. Only work with smooth pattern (won't work for noisy pattern that was topaz denoised not enough).
-------------------------------------------
Now let say about other way to topaz clean
Topaz clean at 3000 px high instead of small size.
Let strength be 0 and sharpness = 0, texure =1 (sharpness 0.3, texture 0.6 is simillar to sharpness 0, texture 1. the difference is hard to see. there is relation between sharpness and texture).
Then resize to small size.
You will have grey color effect without flatten effect.



Sharpness or exactly blurryness will case grey effect.
-So why don't we use it in small size?
In small size the blurry can be seen so it will harm cleans more than the help.

- Why do we have to resize after using it?
Because low sharpness will make cleans blur, you can see black line was bigger and blurry so need to resize to reduce blurry.
When you resize an image bigger, it will become blur, but the reversal is not always true. Like you denoise an image at big size and resize it down to small size, it is still blur.
The final size is still small.

Topaz clean at 3000 px high then resize does have effect with other pattern other than rectangle shape.



Work well with noisy pattern

--------------------------
Afterword
You still have to canvas thing before using topaz clean and level white a bit after using the filter at the very end.
After resizing to final size, you can continue to topaz clean with texture = 1 to flatten pattern.

This is not the first time this setting was used. It is just it was only used in final size/small size.
Topaz clean was supposed to with small size and texture setting is what decides grey color.
So topaz clean with sharpness < 1 at big size like 3000 px high is probably correct use.

It was found yesterday on 1/3 by Mttblue2 and me.
He used it accidently. I noticed it and brought into practice.

It still needs to test more and more to see if it is really correct because you can't realize your own errors at first. From my experiences, there is no problem with this way so I public it.
_____
Update
1/9
Work well with noisy pattern It still work well with noisy pattern but still need pattern is rectangle pattern so that "noise" can be already reduced beforehand.
does have effect with other pattern other than rectangle shape. This is still true but still needs rectangle pattern be the mean pattern. It means final size is small (to have rectangle pattern).

Cleaning 01


Note: cleaning here is about cleaning with topaz.


After struggling more and more, no guarante it can't be changed very soon.
The theory I said a year ago is still true despite the fact that experience now and that time are different.
"Don't use sharp tool to clean. It always causes losing gradient."
But we must use sharp tool. Without it, it is possible to clean but black line will not be "black" and cleans looks really bad. The contrast between black and white is dramatic.
So using it is a must. It means gradient is always damaged. Cleans can't be perfect. It is vain to find how to make it pefect. (Sharp raw at 4156 px high can reduce most stupid gradient errors. The other errors are not much).
It doesn't mean we can sharpen recklessly. We need a standard to make sure to be able to realize when we sharpened wrong way.
__Need to not make light dots become bolder too much.
Right. It is easy to keep the darkness but it is not to keep the light. Always sharpen it and make it bolder.
Look into raws to see how color of pattern should be but we never think light pattern that near white matter should be very light. All of us ignored it from beginning.


The below image - light pattern transfered gradually to white.
Cleaners don't have any concepts to be able to know how to sharpen properly. Though we don't know but if we know how to cleans should look, we can do it
After countless trials: playing action, try new ways, see the result, back to action and find what is wrong in the action that make gradient worse, I found that it is possile to clean without sharpening but It looks bad, so it is must.
(The standard look into raws to know how cleans should be was broken a bit: cleans were supposed to not have it because there are no gradient errors in raws, but in fact cleans always have it).
Then all over again, accept gradient errors, see the result and found the ones with lighter dots/pattern has better gradient (light patterns transfered steadily to white).
It doesn't mean all pattern in cleans looks light are right. It it stupid to brag about it. What needs to notice here is gradient transfered from light pattern to white matter as well as gradient transfered from dark pattern to black matter.
Cleans that have "light" pattern all the page don't transfer gradient. It destroyed all gradient.
But gradient transfer from dark pattern to dark matter is easy but transfer from light pattern to white is something really new.
Back to testing again, after countless trials, and try to recreat cleans with light pattern. Need to use sharp to make pattern bolder but need to sharp in a certain way to keep light dots not become bolder.
So what have to do now. wtf bolder look like. test and test, see the result. if light dots/pattern are bolder, back to action, find what is wrong. test it again to find how to sharp properly.
There is nothing called talent or intelligence, just patience.
I just found how to do it and still can't theorize it so don't blame me for not sharing it. It is mere reckless try. It is easy but I don't understand why. It can be even better or it is still wrong.

Forgot that. I even don't have to use TC.
For Brynhildr, I put tremendous time on it both mag and tank. It is not worth to learn how to clean. The more I know the more I see how blindly cleaners learn cleaning. It will be better to learn what has more clearly defined standards like redrawing or translating or studying.

Natsume Yuujinchou Go - 01

Natsume Yuujinchou Go


Information

Type: TV
Episodes: Unknown
Status: Currently Airing
Aired: Oct 5, 2016 to ?
Premiered: Fall 2016
Broadcast: Wednesdays at 01:35 (JST)
Licensors: None found, add some
Studios: Shuka
Source: Manga
Duration: 23 min.


Ep 1 - Hình bóng không thay đổi.
Download: MEGA




[Chocolat Vanilla] Cleaning guide - How to clean properly?



I will introduce optional methods in cleaning. You maybe don't need them or just need some of them.

-The basic standard that let you know if your cleans are good or not:
Compare to raws or leveled-a-bit raws. If details lose too much, you fails.
Newbie always denoise raws and say that is good. It loses bunch of details so it is not good.
But how much amount of losing details is permitted. Before that i will say about things that always lose when you clean raws.

Gradient.
Easy gradient: only have one kind of shade. let call it no-transfering gradient

Normally no-transfering gradient will look good after using topaz clean (especially topaz clean with texture 1). But you still can see something like this.





Dots were damaged in raws by rollmark. It means gradient is not good from raw itself.

With no-transfer gradient you can fix rollmark to make it better by
- using dodge before cleaning or
- use dodge/burn or level before using topaz clean at final size.

Nanatsu no taizai seems only has no-transfering gradient or don't have pattern at all. just drawing.

Transfering gradient


Then how about to fix it. Before that, let say about essence or nature of gradient or exactly pattern/dots.
Gradient itself is much. If we don't clean properly, there are even more.
For example, raw itself don't have much gradient but cleans (before topaz clean) have much.

Reason are sharp tool or denoise tool.
First sharp tool.
We should use sharpen tool in size 4000 px high to avoid oversharp. In size 3k or 2k, dots are sticked together. When you sharp a dot, it will affect other dots too. In size 4000 px high, dots are seperated.
It means we have to scan 600 dpi for tank raws to have 4000 px high raws. The other reason is dots in tank are blur. In size 2k high, it maybe can't be sharpned. If it can't be sharpened, it will be easy to lose.
For mag raws, we still scan it at 300 dpi. 300 dpi is easier to denoise imo and mag is printed in a way much bolded than tank. I don't think 400 dpi is good idea for crappy raws but 400 dpi or higher is welcome for easy mag raws.
But i still sharpen it at size 4000 px high.
Some raws are scanned with sharp setting. Make sure untick it in scanner setting (untick checkbox). It doesn't affect much for tank or easy raws but it will be harder to clean crappy raws.


The second, denoise tool.
- Reduce Blur bar makes dots bigger but unlike sharp tool. dots are not bigger equally even in size 4000 px high. it causes gradient worse.

- Adjust Shadow and Adjust Highlight are prohibited too for not make dots bigger equally. just Adjust strength.
for Topaz denoise 3, clean bar is prohibited. it causes losing details.
Recover Detail bar is not needed. Don't see it useful. Other cases in my past it makes page looks bad without reason.

Alright, sharpen in size 4k px high and just adjust strength bar in topaz denoise. So that we won't have unnecessary gradient errors to fix.
There are cases that gradient appears like this.
It doesn't look like raws but you don't have to make gradient smoother. It is not error, it is what you get when use sharp tool even in 4000 px high. It is hard to fix. Make your life more comfortable. Less work i mean. Some tried fix it and it looks terrible instead.
Try topaz clean it with large threshold, you can see it doesn't have much effect. Just leave it as it be then topaz with small threshold to keep details. it is obviously >.<



Ok, now a good part. How to fix gradient in general.
Duplicate page, make gradient smoother, ignore details, then select the good part, let it above original page (with smaller threshold) then merge.
Oh right, lv grey 1.3 then topaz clean then lv grey 0.8. it is for not to lose much pattern in black matter.
Topaz clean with strength 1, threshold 0.98. this part will make gradient will be more easy to smooth. (I use it several times maybe just 2 or 3 times are enough)
After that you can topaz clean with high threshold and high strength.
If we use high threshold and high strength in the begining without make-it-easy-first. it is hard.

You can also use Select color range (Select Color range. Remember to untick Invert. sometimes it shows up with ticked Invert.) to recover pattern that lose because of TC so that you can select the erea you need easily.


Video TC with Select Color range.

Let say more about "essence or nature of gradient or exactly pattern/dots". Yeah, there are more.
Normally cleaners choose size 1300 px for manga.
Of course it is various (TWGOK is 1200 px, Kimi no Iru Machi is 1150 px, Nisekoi is 1300 px, Madoka Majuuhen is 1100 px,..)
Because of denoise, we have to use topaz clean. To be able to use topaz clean, we must choose correct final size.
Testing resize it down start from 1300 px (3000 px then 1300px, back, 3000 px then 1200 px, ...) (maybe 1600 px for some tank raws) to see if pattern looks like this or not. It looks like rectangle.

With this size you can topaz clean work easier. Topaz clean also work with higher size too (pattern will look more round), but less effect, for example, kaguya will be easier to topaz clean at size 1150 px. but  jag chose size 1250 px high (bigger and easy to typeset).

But why have to lower texture?
In size 1300 px , yeah proper size for almost manga (rectangle pattern), there are white pixels. It makes your eyes ache.


But TC with texture < 1 will harm gradient.
You can see it a lot with transfering gradient. That gradient is smoother if you topaz clean with texture 1 instead < 1.
To be able to use TC with texture 1. use smaller size. -100 px. i means 1200 px (instead of 1300 px), 1100 px (instead of 1200 px), but for manga with 1100 px i won't lower it. just TC with texture < 1. 1100 px is smallest size i can accept.
texture 1
texture 0.6
texture 1, 1100 px
texture 1, 1150 px

Pattern will look like this. There is another kind of pattern too but still smillar to this. You can see there is no white pixel.




So why small size not big size like 1600 px high or 1800 px or > 2000 px high.

Smaller size is easy to read. due to denoise, we have to use TC to flatten out pattern, that make gradient smoother, use size -100 px compare to rectangle size to don't have to deal much with transfering gradient. If transfering gradient still looks bad, you can fix it as usual.
The basic way is using dodge/burn or lv grey (leveling) before TC or even small denoise/small sharp. Or did like me, TC many times with make-it-easier first. you can even make-it-easier first then TC with small threshold for pannel has clouds if normal TC won't work (the case small threshold won't work and bigger threshold cause losing gradient when we want to keep gradient as much as possible).

Make-it-easier first is what i learnt from cleaning I'm standing on 1,000,000 lives manga with panel like that.

With small size that we don't have to lower texture, there is one more benefit. Noise in pattern will be lessen and not really visible to eyes. It is like they were hidden.

Then how about bigger size.
Smaller size to be easy to read and we have to make pattern smooth so we have to resize to small size so that we can use TC.
But you will lose kind of dots. There are only two kind of pattern if you resize like i talked.

Bigger size to keep kind of dots. But we have to use really big size to make dots seperated. If they sticks together, it maybe look bad if dots are damaged itself in raws. It can be seen clearly if dots stick together. It means the size is around 2200 px high for manga that has the kind of dots that make rectangle pattern at size 1300 px. Dust in black matter also can be seen if raws are not good. With smaller size, it faints.

With very easy raws or tank raws you can use big size with anysize you want. But make sure not rectangle. normally > 1600 px.
For manga has rectangle pattern at size 1100 px, you can also leave it at 1600 px.
For hayate no gotoku, dots are seperated in size 3000 px, so 1300 px is actually big size for it. It can be TC-ed at size 1000 px and has rectangle pattern at size 900 px.

I chose 1700 px for Yubisaki milk tea. You can see even in 1100 px (proper size is 1200 px, there are rectangle pattern), there are not rectangle pattern too. So TC will screw it. have to make it another layer then select area again to keep it.
So use size >= 1600 to not have to TC.



66-2.png (1196×1700)

In brief, smaller size is easy to read and have to use TC due to denoise so gradient will lose (TC always cause losing gradient even with easy raws so keep in mind to use TC with smaller threshold with another layer to keep it). bigger size to keep kind of dots but maybe looks bad because of raws.

Oh right, gradient and pattern. They are two but also one. Let say about how to make pattern look good.
It depens on the way to clean it.
The correct way is using level.
Level
Denoise
Sharp

Repeat those steps until you see it fit. maybe only two or many times.
Knight and Jag showed part of their action to me. I tried not to peek though. I have my own ways to clean. But from what i see in public raws (that were resized from leveled HQ raws), they looks good. so I assume leveling is involved.
Leveling raws can be also used to recover details.
I tried with leveling. so why not denoise or sharp first but leveling.
Sharp tool makes white dust in black matter bigger and harder to denose later so not sharp. It can be seen obviously with crappy raws like shounen jump.
Then denoise first or leveling first, because denoise then level can also make black matter become more black. But it doesn't have much effect. If the black matter itself has many white dust (crappy raws), denoise won't have much effect then leveling first then denoise. leveling first makes denoise after that work better. then use sharp tool. there is nothing left.
Er forgot this, you also have to use blur (filter > blur > surface blur) too. (I don't know how much blur is enough, so i used topaz clean and topaz denoise 3 instead.)
From only that and let them become the core of cleaning way, i created action for world trigger.
With same action, it also work well with Hayate, Hanebado, Q and Iwaihime that came from different magazine. For YJ raws, it can be used with normal pages.
That is hard and much more thoughts for me to config the current way to clean YJ raws to be the ways to clean Hayate and Hanebado. But it is easy with that ways. almost same action.
For example, kaguya with that way.
Video for playing action: Kaguya S01.


Actually it doesn't work well with YJ raws for dark page because actually YJ raws is not crappy raws at all. It is easy to clean but not all people can do it at its best.
Jag uses his way (aslo use level) to clean kaguya too. And the important is how you can recover details if details was lost after cleaning process. With normal details, i can do it with leveled raws a bit but for dark page, I have no idea. So i still use the current ways so that i don't lose details but have to erase more dust and gradent is harder to deal.

Cleaning with leveling aslo brings cleans that pattern have similar shade/color, i mean it looks like raws. Not darker like this.

With darker pattern like this it is much harder to TC compare to lighter cleans (leveling ways).

So what is correct ways to clean. same shade/color like raws or bolder than raws.
It is the same. Because manga is printed on yellow paper, there is no way we can know the true color of pattern/dots that in black matter.
As i see, in the first cleans, pattern that near black is too bright, unlike the darker cleans, that gradient is more natural.
It is like you ask what is exactly setting for sharpen tool, it is hell to answer . Just test it. If it works then use it (sharp tool is obviously involved with the color/shade) (i usually use radius 1 or < 1, threshold 0 and amount depends on what size of page).
Also, if  we sharpen at ~ 4000 px high, bad gradient can't appear. There is nothing can do then.

Next is about soften pattern and complement pattern.
After leveling at size 8000 px high ( I even did it at 10000 px high), resizing directly to final size (1300 px,..), or 4000 px or 5000 px or 6000 px then 1300 px, pattern always look bad especially > 4000 px go down directly to 1300 px. We should resize down to 3000 px then 1300 px, it will look better.
Then you can see pattern arrange not evenly so well, so let denoise at big size to have them arrange better. But it is not all, even you denoise at big size like 6000 px high, or 4000 px high then going down to 3000 px then 1300 px. pattern is still not good. just do another at size 3000 px before resizing to final size, small setting like strength 0.15 so it won't affect much to details. just make dots link again.
But denoise at bigger size plus denoise at 3000 px high like this, it doesn't have much effect. It is just if your dots are nearly perfect then do that you can have pefect pattern.
If your dots are not good, you have to do much strong denoise to make it evenly. There is some way to recover the lost details but in fact you cleans will look blur (it causes the feeling cleans doesn't look good but you can't realize that it was blur.).
It takes me a really long time to realize that. I think denoise like that to make pattern/dots arrange evenly is an obviously correct way.
Don't denoise much, just denoise a litte to not lose details and not look blur at final size. Because don't denoise much, it don't have much effect.
For light pattern (i mean after leveling, if dot has almost same size as dot in raw, you can see it at big size like 3000 px or 8000 px. then you resize down to final size, pattern looks light like raws not darker), you can denoise a little like that. Leveling cleaning way can bring that. (Just denoise with strenth 0.3 at 3000 high px is enough but I will say it later..)
But for darker pattern/dots (size of dot looks bigger then size in raws a bit, but i can't say it is wrong), small denoise is not enough.

Let say about light pattern first.
I proudly introduce "soften pattern".
Video: Soften Pattern.
Resize to 8312 px high. Then Denoise Strength 0.4
(Use Select Color range to recover details in black matter)

Resize to 4156 px high. Then Denoise Strength 0.2
(Use Select Color range to recover details in black matter)

Resize to 8312 px high. Then Denoise Strength 0.4
(Use Select Color range to recover details in black matter)

Resize to 3000 px high. Then Denoise Strength 0.15
(Don't don't Select Color range to recover detail in black matter or this denoise will be in vain = Don't have effect denoise for dots that are in black matter)

(Recover at size 3000 px high: Recover dots/details, which near white matter or in white matter that are lost because of denoise, by Select Color range)

Leveling cleaning way has much denoise in beginning (denoise before leveling). with that cleaning way, normally pattern won't have noise and soften pattern is enough to make it pefect. but if raws that has much noise, cleans still have noise with that cleaning way.
To make it disappear, do those step.
Duplicate layer.
Resize to 4156 px high. Then Denoise Strength 1. Level 0 243.
Duplicate layer. Shapern 100 0.7 0
Set current layer Darken mode.
Merge Down (Ctrl+E)
Set current layer Lighten mode.
Merge Down (Ctrl+E)

Denoise get rid of noise. Level because it make page darker (blur). Sharp and darken again to make details sharp again because denoise made it blur.
Then use Soften Pattern.
You can see it in this video; Remove Noise. I forgot to resize to 4156 px high though.
Another help is final size, yeah, with size that we won't have to lower texture when TC, noise are lessen.

Back again with Soften Pattern. the effect denoise is actually is simillar to denoise 0.3 at size 3000 px high. But 0.3 also cause a bit over blur, i mean it is over denoise. So we will denoise at higher size. So why switching between many size before denoise, it is because in high size, dots have square  shade, not round shade, denoise many times at same high size will make dots squarer, when resizing to final size, pattern will end up deviding into parts according to horizon and vertical. So switch after denoise to make dots form round shade again.
It was learnt from Hayate no Gotoku.
Soften Pattern will make pattern bolder than that denoise 0.3 too. That looks better.

Okay, next is Complement Pattern.
For bolder pattern/dots that seems bigger than dots in raws. We'll use Complement pattern.

Resize to 8312 px high.
Resize to 4156 px high.
Duplicate layer. Then Denoise strength 1. Level 0 243.
Duplicate layer. Sharpen 100 0.7 0. Set current layer Lighten mode.
Merge Down (Ctrl+E)
Set current layer Darken mode.
Merge Down (Ctrl+E)

Repeat it 3 - 5 times.

Instead of denoise directly to make pattern/dots even, actually denoise that way can't make it even, only make details end up losing and looks blur, we'll denoise in another layer then darken to complement what the current layer lacks.

You can see it in this video: Complement Pattern.
It is tank raws, Did it 3 times + Select color range to recover White dust.
For mag raws, I did it 5 times without recover white dust.



Dust in black matter was also reduced. This is one more reason to use it. Less dust is better.
If black matter already looks bad (I mean overdenoise destroyed black matter), i would hesitate to use it.

About tank raws, dots are light so I used sharpen to make it bolder.
Video: Tank - Make it bolder.

Normally, make dots bolder is not good idea because while sharpern tool make dots are really bigger, it only makes black line bigger a bit. So pattern are darker, black line is the same. it means black line is easy to be lost because of denoise.
Complement pattern resolved it. since that way doesn't denoise directly. Make it full instead.
As you can see in Tank - Make it bolder, black line was losing after leveling, those black line is too faint, it can't be sharpened too. So don't worry if your cleans lose some small black lines because it can't be sharpened anyways.

Complement Pattern then Soften Pattern as usual. It won't cause losing or actually very little.
We'll recover black line if it is needed. A very small work to recover it. If you didn't denoise properly before, a bunch of black line would be lost.

Complement Pattern can be used with public raws too (size >= 1400 px). Even don't do soften pattern for it, just complement. And the setting maybe different, maybe don't need to resize so much, because resize will make page blur too, and maybe can sharp before denoise, just test it.
Complement was first used when I cleaned 300 dpi tank raws (~2100 px high raws). with puhlic raws or 300 dpi raws,  Don't use soften pattern later.

Using Select color range:
- We can recover dots in both black and white matter while doing soften pattern.
- Recover pattern both in black and white matter after topaz clean.
Beside recover pattern for original page, also recover pattern while fixing gradient (easier to select area that contains smoother pattern.)

Btw Select color range was first used in Koe no Katachi at final size. There are a lot of small details that will be lost after denoise at size 3000 px high. The recover is doing after TC.
Then Select color range was used to recover at size 3000 px too. Then very long time after (years later), it was used to recover dots/details in black matter after denoise at high size after leveling (soften pattern).

Okay, there is almost nothing left.
Let say about Color burn mode and Color dodge mode. It can be used instead of leveling. Multiply and Screen mode too, it depends on how you use.
By both using color dodge/color burn and level, i automatize action. i mean click action in one-go, don't have to stop at the middle to level by hand. i do recover later with leveled-raw layer at final size.
I thought I was the first and the only one can do that. But Jag did it too. On other note, my action is much slower than him and other people' actions as well, so it is not worth if we need speed. Normally i batch action then do other thing like read *entai or sleep.

Gradient in clouds, waves of sea, lightning effect (shock),.. that contain many high light, gradient with many shades, ...
For example: The kind of gradient that always loses.


With gradient that you can slect like highlight, you can recover it by slecet erea by hand then level grey or dodge/burn do to make it lighter or bolder.

If gradient is important like the above page, you have to recover it (i did it o/) or think about how to recover it (development).
If gradient is what you can't select by hand, for example kaguya page, it is fine to lose it even though it is important.
You can reduce the amount of losing gradient by use smaller threshold setting in topaz clean.

Then you can say the over kind of gradient will be lost if you use denoise directly (only level raws can keep it at some degree but pattern looks bad. it is better with complement pattern though but still not good as raws without cleaning).
Small black line will be lost, yeah, small.
Some small white dust will be lost.

The main problem is for crappy raws, pattern/details in black matter will be lost utterly.
It is hard problem. Depend on raws that it can be keep at some dergree or not. So cleaning is not perfect. We can still recover some and the amount of recover depends on cleaner.

However, losing it completely because of poor action is different. I mean if your action is poor, it is your fault, not because of raws.

Back to what i mentioned in the begining. I will give an example about how to check and recover.
after action

leveled raw

we'll use leveled raw to recover white dust and details. this page is details.
after recover
let compare to MS ver.
MS ver lost black line, white dust and some other details, and looks dirty.
Let see digital.


okay. let see other pages.
after action
leveled raw
layer for erasing dust (inking)
creat it by level grey denoise with adjust shadow 1
result (i recovered white dust from leveled raw by TC leveled raw, lv grey, and set lighten mode)

Let compare to MS ver
MS ver looks dirty, gradient in cloak on the boobs were lost, some other details were lost.
Let see digital


other page
after action
leveled raw
layer used for inking

result


MS ver

MS ver looks dirty, black line, white line were lost, some other details as well.
Let see digital.


other page
after action
leveled raw
leveled-a-bit raw
layer to recover the cloak (due to pattern in cloak are not normal pattern so use topaz denoise 3 and level to have it. don't sharp)

result
MS ver
trash recover. looks compeletely different from raws
Digital


other page
after action
leveled raw
another layer to have details in  cloak due to the kind of pattern
result

NS ver

black line and white details were lost especial black line. some other details were lost.
Digital

The most important in cleaning is how you care about our cleans. other word is how you care about details.
Let see how trash MS did with recover details.










For details that can be selected as shoujo tones or very simple details as you can see in this video, it is fine to recover.
For details that can't be selected by hand from raws, it is brain-breaking to do it. And MS chose doing like shit, recover both parts that are not details (dust). I rather lose it than doing shit recover because it is not look like raws at all.
There are many cases in other manga, MS recovered like shit too. This is what i criticize about MS.
About action working, action MS used for TG:re is shit. many details like black line and white line/white dust were lost. in psylocke, when i work with jag, if he sees my cleans lost details like black line or other important details like flowers in blanket, he will always recover himself. Jag won't let it out (although i thought it was good enough).
Btw don't think you can use same action for other manga in same magazine, for example, MS can do pretty good at umaru manga in YJ (if they do it) but can't do the same for TG:re or other manga that has dots/details with complicated shape in dark matter or even just small dots that are not in dark matter (because small dots can be easily damaged and lost).

Actually details in black matter with complicated shape are hard to keep after cleaning process. ( YJ is not crappy raws unlike shounen jump so i still can keep details at some degree after action). It is a big problem. I still can't do it properly. Just level raw is best way to recover it. (maybe use level grey too and TC, don't use sharpen tool).
For some cases, losing details in black matter is unavoidable.
And for some cases, details lost from raws already as you can see how cloak looks like. in raws, it is same as black. So it is impossible for cleans to look like digital. only easy raws and tank raws can almost catch with digital.
Some people used digital to say MS cleans are trash because they saw them dirty.
The part dirty is fucking right but if you want to say cleans are bad, use raws to compare (unless you are experience cleaners).





Let see how Chinese cleaner deal with it (Helvetica scans used Chinese ver).
Both I and NS got rekt lol. btw this is what digital looks like. chinese ver is fake too but it is too good.
sometimes i see some errors in MS cleans that only noobs can do it.
Btw the way MS clean is bad too (beside dirty look, i remember food in Souma looked like cement when MS started it, now it is okay, maybe they burned highlight, don't have raws to compare, lazy to down digital ver, i don't read Souma anymore too), you can see nisekoi last chapter and Berserk to see how unnatural it is. Maybe they fucked up with sharp tool so color/shade of pattern/details are unnatural. the other that is not less important is MS topaz clean-ed with big threshold that caused losing gradient and details.

I don't say all cleaners in MS are bad. I just don't agree with how MS recover details now (and if they know that cleans are not good so why let it pass.)
In case TG:re, MS remade with digital so it is not big problem anymore but i don't know why they resized digital that make pattern break. and for other digital of other, they resize and even use TC.
Just leave it alone.
The only 2 people i know that they can know how to deal with digital properly are Knight and Jag.
Others only make digital worse. Just don't clean it.
If it is too small, you can resize it bigger.
For public raws, if the size is >= 1400, you can just level it a bit or use complement pattern (or similar form). Details are there so it is not bad. it is just it is not black and white completely. You can even leave it as it be. At small size, the more you touch, the more it is worse. (For big size, it is the same but you have more chances. The worse will be less if you do properly).
Do what you want. Test some times and decide the better.
For example, a similar form for small-size public raws. as you can see, don't resize it. sharp first because it will lose details easily if you use denoise first, and only use small denoise.


Definition of  "Complement Pattern" is denoise then darken layer. (but you have to level white before darken to not make original layer blur ).
About tank raws, you can you complement pattern with other form that is similar what i posted to clean it.

How to deal with much and big noise:
Using sharp tool and denoise much to creat another layer that don't have noise (details are lost as well) then select it move above original cleans (then lv grey a bit to fit) then merge down.
Video: Remove noise. (normally your main action have to remove almost noise already. Don't depend on this. Only use this when noise are much suddenly. you can also use clone stamp if noise is not much).

How to deal with rollmark:
Other than burn tool. I rarely use burn tool. Just duplicate layer then sharpen, topaz denoise 3 then level grey, set current layer darken. merge down. Cleaning as usual to have another cleaned layer. This layer won't have rollmark. Select what you need in this layer to move above original cleans then merge down. You still have to level grey or burn tool and TC to make gradient smoother. For big size like >= 1600 px or 1300 px for hayate, don't need to fix gradient.
Video: Rollmark. (actually 1 denoise is enough. don't need much like in this video. it is just i want better a bit. again, your main action need to work with light rollmark too. i mean if you have to do this with every pages it means you action is wrong. btw you can also use this layer for inking purpose.)

I have many things to say but after this long, i don't want to say anymore.
But let me clarify:
1. Finding perfect way to clean took me several very hard years and yet I haven't found it. Pursue a thing that maybe not even exist is impossible. I mean how we can know something is perfect or not.

2. Cleaning comes to second, redrawing comes third, typesetting comes the fourth (I don't say typesetting is easy. I trained like 10 typesetters but only one can be used. the rest are not suitable because they lack meticulousness: choosing type font, changing size font..), translation comes first.

3. Just learn editing to intermediate level and spend time for other things. It is hard to find a partner so maybe you have to do alone so if you want to do manga, you have to be very good at japanese because like i said, maybe you can't find translator for manga you want to do. Translation is the most important so spend time for it instead of editing.

4. People are lazy about thing they don't know. For example, even there is a guide, they always want to be good cleaner quickly. Just want an action, "give me already", "because i don't know how to", "because i do for community". As if I believe. The only reason i write this guide is to HELP who has delusions about cleaning out of it already by giving them how to do it.

5. The more you know about doing manga like editing or translating, the more things come darker.
Doing manga needs raws. HQ raws mean money. Early raws/private raws mean much money. Doing popular manga mean views and much money to bring back as well.
See how shit Manga Fast aka FA does, they even don't have to buy raws, retranslate from Korean ver.

Some readers are dark like hell as well, they like slaves to group that does manga fast and say something like just drop it already (or say let translator go to other group) and let other group do it to those who do it slowly. so I never scanlate manga for others, like for readers or for fame (too much works for an idiot manga, fame is not worthy), i did it for myself first.

Some shit cleaner or editor in general recruited translators to do popular manga or potential manga like manga in jump for fame~ When i critized them, they said tl;dr and called me jealous and just loser. :/. yeah now they have fame so they doesn't care. It is pointless to learn editing seriously if you want fame.
Your works express your kind. I am always grateful to those who do manga. If it is not them, those manga won't never be read. I can read Ii hito manga happily.
But it is different if you pick popular manga, your works express your kind. I can see it easily. (If you do not do popular manga, it is obvious you don't do it for fame. Don't even have to consider.)

gn and Good luck.
_______
UPDATE
09/22
If you don't lower texture, don't lv 1.3 and 0.8 because it makes pattern looks bad.

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